MEETING THE MACHINE HALF-WAY
SATURDAY 19 NOVEMBER, 2–8PM
Electricity flows from motherboards into muscle memory. Neurones fire into logic gates across silicon synapses. We must become a part of the system, in order to overcome it. Welcome to the arcade.
For their Study Day, Meeting the Machine Half-way, current artists-in-residence David Blandy, Larry Achiampong, and Gary Zhexi Zhang will be joined by curator Morgan Quaintance, gamer and artist Danielle Nelson (Zakuta/Izanami), researchers Carleigh Morgan and Nathaniel Zetter, alongside other invited contributors, to take part in a programme of talks, demonstrations and a live gaming tournament.
The Study Day will draw on the experiences of professional game-players, researchers and artists in order to explore the history of video gaming culture and to think critically about our embodied relationship to technology, race and sexuality.
There will be a Super Smash Bros (Wii U version), 2014, tournament and a Street Fighter II: Champion Edition, 1992 'winner-stays-on' tournament.
Games will be available to play from 1pm and refreshments will be available from café abantu for early arrivals. Early registration for the Super Smash Bros tournament is advised.
2pm – Introduction from Lotte Juul Petersen, Artist and Programmes Curator, and John Bloomfield, Assistant Curator.
2.15pm – Morgan Quaintance on video game cultures.
2.45pm – "Cybernetic Communities": Nathaniel Zetter, Carleigh Morgan and Gary Zhexi Zhang in conversation.
3.30pm – Discussion and Q&A.
4pm – First rounds of Super Smash Bros tournament and Street Fightertournament. Refreshments available from café abantu.
5pm – "A Gamer's Life": Danielle Nelson, David Blandy and Larry Achiampong in conversation.
5.45pm – International gamers' chatroom, moderated by David Blandy and Larry Achiampong.
6.30pm – Discussion and Q&A.
7pm – Final rounds of Super Smash Bros and Street Fighter tournaments. Refreshments available from café abantu.
8pm – Ends.